<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Aurvane — Devlog</title><description>Progress reports and behind-the-scenes notes from the team making Aurvane.</description><link>https://example.com/en/</link><language>en</language><item><title>Designing a light meter you cannot ignore</title><link>https://example.com/en/devlog/the-lantern-loop/</link><guid isPermaLink="true">https://example.com/en/devlog/the-lantern-loop/</guid><description>Our first lantern was a number in the corner of the screen. Nobody looked at it. Here is how it became the heart of the game.</description><pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate><category>Design</category><author>hello@kilnwhistle.example (Tomas Reyhan)</author></item><item><title>How we paint a sunset that never repeats</title><link>https://example.com/en/devlog/painting-dusk/</link><guid isPermaLink="true">https://example.com/en/devlog/painting-dusk/</guid><description>Every island in Aurvane is painted by hand, but the light that falls on it is not. Here is how the two meet.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>Art</category><author>hello@kilnwhistle.example (Mira Okonedo)</author></item><item><title>Aurvane is real, and it has a trailer</title><link>https://example.com/en/devlog/announcing-aurvane/</link><guid isPermaLink="true">https://example.com/en/devlog/announcing-aurvane/</guid><description>After three years in an attic, we are finally ready to show the world the game we have been quietly building.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>News</category><author>hello@kilnwhistle.example (Ilse Varga)</author></item></channel></rss>