<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Aurvane — Devlog</title><description>Mga ulat sa progreso at mga tala mula sa likod ng mga eksena mula sa koponan na gumagawa ng Aurvane.</description><link>https://example.com/tl/</link><language>fil</language><item><title>Pagdidisenyo ng light meter na hindi mo maaaring balewalain</title><link>https://example.com/tl/devlog/the-lantern-loop/</link><guid isPermaLink="true">https://example.com/tl/devlog/the-lantern-loop/</guid><description>Ang aming unang parol ay isang numero sa sulok ng screen. Walang tumingin dito. Narito kung paano ito naging puso ng laro.</description><pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate><category>Disenyo</category><author>hello@kilnwhistle.example (Tomas Reyhan)</author></item><item><title>Paano namin ipinipinta ang paglubog ng araw na hindi nauulit</title><link>https://example.com/tl/devlog/painting-dusk/</link><guid isPermaLink="true">https://example.com/tl/devlog/painting-dusk/</guid><description>Bawat isla sa Aurvane ay ipinipinta nang mano-mano, ngunit ang ilaw na bumabagsak dito ay hindi. Ganito nagtatagpo ang dalawa.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>Sining</category><author>hello@kilnwhistle.example (Mira Okonedo)</author></item><item><title>Totoo ang Aurvane, at mayroon itong trailer</title><link>https://example.com/tl/devlog/announcing-aurvane/</link><guid isPermaLink="true">https://example.com/tl/devlog/announcing-aurvane/</guid><description>Pagkatapos ng tatlong taon sa isang attic, handa na kaming ipakita sa mundo ang larong tahimik naming ginagawa.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>Balita</category><author>hello@kilnwhistle.example (Ilse Varga)</author></item></channel></rss>