Designing a light meter you cannot ignore
Our first lantern was a number in the corner of the screen. Nobody looked at it. Here is how it became the heart of the game.
By Tomas Reyhan

Progress reports, behind-the-scenes and the occasional confession from the team.
Our first lantern was a number in the corner of the screen. Nobody looked at it. Here is how it became the heart of the game.
By Tomas Reyhan

Every island in Aurvane is painted by hand, but the light that falls on it is not. Here is how the two meet.
By Mira Okonedo

After three years in an attic, we are finally ready to show the world the game we have been quietly building.
By Ilse Varga
